Designing Daily Lessons
for Multi-Age Classrooms
for Multi-Age Classrooms
This eLearning project equips elementary educators with practical strategies and tools to design tiered, student-centered lessons that engage all learners in a multi-age classroom.
Audience:
Elementary educators and instructional staff working in multi-age settings, team-teaching models, or inclusive classrooms where flexible grouping and differentiated instruction are key.
Responsibilities:
Instructional design (ADDIE framework, action mapping, storyboarding, visual mockups, scenario design, content development, prototype and full build, assessment design, and resource creation).
Tools Used:
Articulate Storyline 360, Articulate Rise 360, MindMeister, Pexels, Canva, Loom, Google Docs, ChatGPT
Planning for a multi-age classroom can feel overwhelming, especially for educators new to differentiating instruction across multiple grade levels. Teachers often struggle to design daily lessons that balance rigor with accessibility without doubling their workload.
This eLearning project introduces teachers to practical strategies for designing tiered lesson plans that engage all learners in a single, cohesive experience. Through a scenario-based activity, video walkthrough, and ready-to-use planning toolkit, teachers practice adapting one standard into three levels of support, gaining both confidence and efficiency.
I followed the ADDIE model to guide my design decisions and ensure each stage built toward a cohesive, effective course. In the Analysis phase, I applied an action mapping mindset to identify the core challenge: teachers in multi-age classrooms needed practical strategies for planning one lesson that reached learners at different levels. During Design, I mapped outcomes to authentic tasks and collaborated with colleagues to review my storyboard, refining it so each activity connected back to what teachers would need to do in their own classrooms.
The Development phase blended multiple tools — I created a branching scenario in Storyline 360, a tiered lesson walkthrough with Canva and Loom, and supporting resources like a planner, rubric, and grouping guide. Bringing these elements together in Rise 360 required attention to flow and consistency, ensuring the learning experience felt seamless across platforms. Throughout, I sought feedback from peers, iterating on visuals and instructions to strengthen clarity and engagement.
Finally, in approaching Implementation and Evaluation, I treated the project as if it were going to be used with real teachers. I tested each element, embedded knowledge checks, and designed resources that could transfer directly into practice. This process not only reinforced my ability to design with ADDIE, but also showed me how collaboration and iteration lead to stronger, more learner-centered outcomes.
Designing Across Tools: Integrating Storyline, Rise, Canva, and Loom required careful coordination to ensure a seamless learner experience. This challenged me to think strategically about visual consistency and flow across platforms.
Applying an Action Mapping Mindset: Starting with the question “What do teachers need to do differently?” kept the project focused on practical skills. This approach shaped the scenario, video modeling, and toolkit, ensuring every element supported teacher action, not just knowledge.
Balancing Scenario + Practical Resources: Combining a branching scenario with downloadable tools gave the learning both depth and immediate classroom relevance. This reinforced for me how powerful it is to connect experiential learning with job aids.